![]() The answer mainly comes down to the ease of porting PC games to the platform and the developers can use their prior windows knowledge instead of learning a completely new platform from scratch 2. So why would developers use the Windows CE SDK instead of the more powerful Katana SDK? This had a performance impact, reducing the resources the developers would have for the game, so lower memory, longer loading times and less performance for the actual game. This means that in order to run the game the dreamcast would first boot into the file 0WINCEOS.BIN on the GD-ROM disc and then it would load the game. So to use WindowsCE on the Dreamcast game developers would have to bundle the entire Windows CE OS on the game disc 1. However SEGA decided to go with their own limited BIOS with the Dreamcast instead of a fully functional OS. Originally called the Dragon SDK and planned to be the full Operating System (OS) of the dreamcast.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |